Too Long; Didn't Read
Tackling the classic algorithmic challenge of calculating a cube grid's 3D surface area, this article delves into a problem common in FAANG interviews. Starting with a specific example, it demonstrates the importance of analyzing individual cases before deriving a general formula. The solution involves a step-by-step matrix approach to determine visible surfaces, considering each cube's height and its neighbors. The method not only illustrates the problem-solving process in software development but also reinforces key concepts in computational geometry and logical thinking
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Alex Babenkov
ML Researcher & Algo Nerd, Ex-Research Lead, Eager to Share
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