Make you and your friends play games like in a LAN.
Internet
|
[SOCKS5 Proxy] (optional)
|
ARP,IPv4 | LAN Packets
Switch <--------> PC(lan-play) <-------------> Server
UDP
NOTE:
- This project is in an early stage. The protocol may change frequently.
To play with your friends, you and your friends should run lan-play client connecting to the same Server on your PC, and set static IP on your Switch.
Your PC and Switch must be connected to the same router.
1. Windows Client
-
Download and install WinPcap from https://www.winpcap.org/install/default.htm
-
Download the latest
lan-play.exe
from https://github.com/spacemeowx2/switch-lan-play/releases -
Run lan-play.exe
After that, you will prompted to enter a server as shown below:
--relay-server-addr is required
Input the relay server address [ domain/ip:port ]:
You can find a list with public servers here: https://www.lan-play.com/
Optionally you can go to the Switch Lan Play Discord to find people to match make: https://discord.gg/zEMCu5n
2. Switch
-
Make sure lan-play client is running.
-
Go to your Switch settings page, set the IP address to static. The IP address can be any from
10.13.0.1
to10.13.255.254
, excepting10.13.37.1
. But don't use the same IP address with your friend.IP Address 10.13.?.? Subnet Mask 255.255.0.0 Gateway 10.13.37.1 -
Click save. Your Switch now can access the Internet via your PC.
-
Launch your game, hold L+R+LStick to enter lan-play mode. Host or join a game, enjoy!
SOCKS5 Proxy
lan-play --socks5-server-addr example.com:1080
Data sent to the relay server does not pass through the proxy.
Debug or Release
cmake -DCMAKE_BUILD_TYPE=Debug ..
cmake -DCMAKE_BUILD_TYPE=Release ..
Ubuntu / Debian
This project depends on libpcap, you can install libpcap0.8-dev on Ubuntu or Debian:
sudo apt install libpcap0.8-dev git gcc g++ cmake
Prepare a cmake, gcc, and run like this:
mkdir build
cd build
cmake ..
make
Windows
Use MSYS2 to compile.
pacman -Sy pacman -S make \ mingw-w64-x86_64-cmake \ mingw-w64-x86_64-gcc
To compile 32bit program:
pacman -S mingw-w64-i686-cmake \ mingw-w64-i686-gcc
Open MSYS2 MinGW 64-bit
or MSYS2 MinGW 32-bit
.
mkdir build cd build cmake -G "MSYS Makefiles" .. make
Mac OS
mkdir build
cd build
cmake ..
make
Docker
docker run -d -p 11451:11451/udp -p 11451:11451/tcp spacemeowx2/switch-lan-play
Node
git clone https://github.com/spacemeowx2/switch-lan-play cd switch-lan-play/server npm install npm run build # build ts to js. run it again when code changed. npm start
The server will listen to port 11451/udp
.
Meanwhile the monitor service will be started on port 11451/tcp
by default, you can get online client count via HTTP request:
Request: GET http://{YOUR_SERVER_IP}:11451/info
Response: { "online": 42 }
The protocol is very simple now, but I'm going to add some fileds to calculate network quality(packet loss, ping), like timestamp, seq_id, etc.
struct packet { uint8_t type; uint8_t payload[packet_len - 1]; };
enum type { KEEPALIVE = 0, IPV4 = 1, PING = 2, IPV4_FRAG = 3 };
The server can read IP addresses from payload and save source IP -> LAN IP to a cache table. If target ip address shown in payload doesn't hit the cache, broadcast this packet to the entire room(now a server is a room).