Thanks to go-astilectron
build cross platform GUI apps with GO and HTML/JS/CSS. It is the official GO bindings of astilectron and is powered by Electron.
To see a minimal Astilectron app, checkout out the demo.
It uses the bootstrap and the bundler.
If you're looking for a minimalistic example, run go run example/main.go -v
.
Here's a list of awesome projects using go-astilectron
(if you're using go-astilectron
and want your project to be listed here please submit a PR):
- go-astivid Video tools written in GO
- GroupMatcher Program to allocate persons to groups while trying to fulfill all the given wishes as good as possible
- ipeye-onvif ONVIF Search Tool
- Stellite GUI Miner An easy to use GUI cryptocurrency miner for Stellite
For convenience purposes, a bootstrap has been implemented.
The bootstrap allows you to quickly create a one-window application.
There's no obligation to use it, but it's strongly recommended.
If you decide to use it, read thoroughly the documentation as you'll have to structure your project in a specific way.
Still for convenience purposes, a bundler has been implemented.
The bundler allows you to bundle your app for every os/arch combinations and get a nice set of files to send your users.
WARNING: the code below doesn't handle errors for readibility purposes. However you SHOULD!
Import go-astilectron
To import go-astilectron
run:
$ go get -u github.com/asticode/go-astilectron
Start go-astilectron
// Initialize astilectron var a, _ = astilectron.New(log.New(os.Stderr, "", 0), astilectron.Options{ AppName: "<your app name>", AppIconDefaultPath: "<your .png icon>", // If path is relative, it must be relative to the data directory AppIconDarwinPath: "<your .icns icon>", // Same here BaseDirectoryPath: "<where you want the provisioner to install the dependencies>", VersionAstilectron: "<version of Astilectron to utilize such as `0.33.0`>", VersionElectron: "<version of Electron to utilize such as `4.0.1` | `6.1.2`>", }) defer a.Close() // Start astilectron a.Start() // Blocking pattern a.Wait()
For everything to work properly we need to fetch 2 dependencies : astilectron and Electron. .Start()
takes care of it by downloading the sources and setting them up properly.
In case you want to embed the sources in the binary to keep a unique binary you can use the NewDisembedderProvisioner function to get the proper Provisioner and attach it to go-astilectron
with .SetProvisioner(p Provisioner)
. Or you can use the bootstrap and the bundler. Check out the demo to see how to use them.
Beware when trying to add your own app icon as you'll need 2 icons : one compatible with MacOSX (.icns) and one compatible with the rest (.png for instance).
If no BaseDirectoryPath is provided, it defaults to the executable's directory path.
The majority of methods are asynchronous which means that when executing them go-astilectron
will block until it receives a specific Electron event or until the overall context is cancelled. This is the case of .Start()
which will block until it receives the app.event.ready
astilectron
event or until the overall context is cancelled.
Create a window
// Create a new window var w, _ = a.NewWindow("http://127.0.0.1:4000", &astilectron.WindowOptions{ Center: astikit.BoolPtr(true), Height: astikit.IntPtr(600), Width: astikit.IntPtr(600), }) w.Create()
When creating a window you need to indicate a URL as well as options such as position, size, etc.
This is pretty straightforward except the astilectron.Ptr*
methods so let me explain: GO doesn't do optional fields when json encoding unless you use pointers whereas Electron does handle optional fields. Therefore I added helper methods to convert int, bool and string into pointers and used pointers in structs sent to Electron.
Open the dev tools
When developing in JS, it's very convenient to debug your code using the browser window's dev tools:
// Open dev tools w.OpenDevTools() // Close dev tools w.CloseDevTools()
Add listeners
// Add a listener on Astilectron a.On(astilectron.EventNameAppCrash, func(e astilectron.Event) (deleteListener bool) { log.Println("App has crashed") return }) // Add a listener on the window w.On(astilectron.EventNameWindowEventResize, func(e astilectron.Event) (deleteListener bool) { log.Println("Window resized") return })
Nothing much to say here either except that you can add listeners to Astilectron as well.
Play with the window
// Play with the window w.Resize(200, 200) time.Sleep(time.Second) w.Maximize()
Check out the Window doc for a list of all exported methods
Send messages from GO to Javascript
Javascript
// This will wait for the astilectron namespace to be ready document.addEventListener('astilectron-ready', function() { // This will listen to messages sent by GO astilectron.onMessage(function(message) { // Process message if (message === "hello") { return "world"; } }); })
GO
// This will send a message and execute a callback // Callbacks are optional w.SendMessage("hello", func(m *astilectron.EventMessage) { // Unmarshal var s string m.Unmarshal(&s) // Process message log.Printf("received %s\n", s) })
This will print received world
in the GO output
Send messages from Javascript to GO
GO
// This will listen to messages sent by Javascript w.OnMessage(func(m *astilectron.EventMessage) interface{} { // Unmarshal var s string m.Unmarshal(&s) // Process message if s == "hello" { return "world" } return nil })
Javascript
// This will wait for the astilectron namespace to be ready document.addEventListener('astilectron-ready', function() { // This will send a message to GO astilectron.sendMessage("hello", function(message) { console.log("received " + message) }); })
This will print "received world" in the Javascript output
Play with the window's session
// Clear window's HTTP cache w.Session.ClearCache()
Handle several screens/displays
// If several displays, move the window to the second display var displays = a.Displays() if len(displays) > 1 { time.Sleep(time.Second) w.MoveInDisplay(displays[1], 50, 50) }
Menus
// Init a new app menu // You can do the same thing with a window var m = a.NewMenu([]*astilectron.MenuItemOptions{ { Label: astikit.StrPtr("Separator"), SubMenu: []*astilectron.MenuItemOptions{ {Label: astikit.StrPtr("Normal 1")}, { Label: astikit.StrPtr("Normal 2"), OnClick: func(e astilectron.Event) (deleteListener bool) { log.Println("Normal 2 item has been clicked") return }, }, {Type: astilectron.MenuItemTypeSeparator}, {Label: astikit.StrPtr("Normal 3")}, }, }, { Label: astikit.StrPtr("Checkbox"), SubMenu: []*astilectron.MenuItemOptions{ {Checked: astikit.BoolPtr(true), Label: astikit.StrPtr("Checkbox 1"), Type: astilectron.MenuItemTypeCheckbox}, {Label: astikit.StrPtr("Checkbox 2"), Type: astilectron.MenuItemTypeCheckbox}, {Label: astikit.StrPtr("Checkbox 3"), Type: astilectron.MenuItemTypeCheckbox}, }, }, { Label: astikit.StrPtr("Radio"), SubMenu: []*astilectron.MenuItemOptions{ {Checked: astikit.BoolPtr(true), Label: astikit.StrPtr("Radio 1"), Type: astilectron.MenuItemTypeRadio}, {Label: astikit.StrPtr("Radio 2"), Type: astilectron.MenuItemTypeRadio}, {Label: astikit.StrPtr("Radio 3"), Type: astilectron.MenuItemTypeRadio}, }, }, { Label: astikit.StrPtr("Roles"), SubMenu: []*astilectron.MenuItemOptions{ {Label: astikit.StrPtr("Minimize"), Role: astilectron.MenuItemRoleMinimize}, {Label: astikit.StrPtr("Close"), Role: astilectron.MenuItemRoleClose}, }, }, }) // Retrieve a menu item // This will retrieve the "Checkbox 1" item mi, _ := m.Item(1, 0) // Add listener manually // An OnClick listener has already been added in the options directly for another menu item mi.On(astilectron.EventNameMenuItemEventClicked, func(e astilectron.Event) bool { log.Printf("Menu item has been clicked. 'Checked' status is now %t\n", *e.MenuItemOptions.Checked) return false }) // Create the menu m.Create() // Manipulate a menu item mi.SetChecked(true) // Init a new menu item var ni = m.NewItem(&astilectron.MenuItemOptions{ Label: astikit.StrPtr("Inserted"), SubMenu: []*astilectron.MenuItemOptions{ {Label: astikit.StrPtr("Inserted 1")}, {Label: astikit.StrPtr("Inserted 2")}, }, }) // Insert the menu item at position "1" m.Insert(1, ni) // Fetch a sub menu s, _ := m.SubMenu(0) // Init a new menu item ni = s.NewItem(&astilectron.MenuItemOptions{ Label: astikit.StrPtr("Appended"), SubMenu: []*astilectron.MenuItemOptions{ {Label: astikit.StrPtr("Appended 1")}, {Label: astikit.StrPtr("Appended 2")}, }, }) // Append menu item dynamically s.Append(ni) // Pop up sub menu as a context menu s.Popup(&astilectron.MenuPopupOptions{PositionOptions: astilectron.PositionOptions{X: astikit.IntPtr(50), Y: astikit.IntPtr(50)}}) // Close popup s.ClosePopup() // Destroy the menu m.Destroy()
A few things to know:
- when assigning a role to a menu item,
go-astilectron
won't be able to capture its click event - on MacOS there's no such thing as a window menu, only app menus therefore my advice is to stick to one global app menu instead of creating separate window menus
Tray
// New tray var t = a.NewTray(&astilectron.TrayOptions{ Image: astikit.StrPtr("/path/to/image.png"), Tooltip: astikit.StrPtr("Tray's tooltip"), }) // Create tray t.Create() // New tray menu var m = t.NewMenu([]*astilectron.MenuItemOptions{ { Label: astikit.StrPtr("Root 1"), SubMenu: []*astilectron.MenuItemOptions{ {Label: astikit.StrPtr("Item 1")}, {Label: astikit.StrPtr("Item 2")}, {Type: astilectron.MenuItemTypeSeparator}, {Label: astikit.StrPtr("Item 3")}, }, }, { Label: astikit.StrPtr("Root 2"), SubMenu: []*astilectron.MenuItemOptions{ {Label: astikit.StrPtr("Item 1")}, {Label: astikit.StrPtr("Item 2")}, }, }, }) // Create the menu m.Create() // Change tray's image time.Sleep(time.Second) t.SetImage("/path/to/image-2.png")
Notifications
// Create the notification var n = a.NewNotification(&astilectron.NotificationOptions{ Body: "My Body", HasReply: astikit.BoolPtr(true), // Only MacOSX Icon: "/path/to/icon", ReplyPlaceholder: "type your reply here", // Only MacOSX Title: "My title", }) // Add listeners n.On(astilectron.EventNameNotificationEventClicked, func(e astilectron.Event) (deleteListener bool) { log.Println("the notification has been clicked!") return }) // Only for MacOSX n.On(astilectron.EventNameNotificationEventReplied, func(e astilectron.Event) (deleteListener bool) { log.Printf("the user has replied to the notification: %s\n", e.Reply) return }) // Create notification n.Create() // Show notification n.Show()
Dock (MacOSX only)
// Get the dock var d = a.Dock() // Hide and show the dock d.Hide() d.Show() // Make the Dock bounce id, _ := d.Bounce(astilectron.DockBounceTypeCritical) // Cancel the bounce d.CancelBounce(id) // Update badge and icon d.SetBadge("test") d.SetIcon("/path/to/icon") // New dock menu var m = d.NewMenu([]*astilectron.MenuItemOptions{ { Label: astikit.StrPtr("Root 1"), SubMenu: []*astilectron.MenuItemOptions{ {Label: astikit.StrPtr("Item 1")}, {Label: astikit.StrPtr("Item 2")}, {Type: astilectron.MenuItemTypeSeparator}, {Label: astikit.StrPtr("Item 3")}, }, }, { Label: astikit.StrPtr("Root 2"), SubMenu: []*astilectron.MenuItemOptions{ {Label: astikit.StrPtr("Item 1")}, {Label: astikit.StrPtr("Item 2")}, }, }, }) // Create the menu m.Create()
Dialogs
Add the following line at the top of your javascript file :
const { dialog } = require('electron').remote
Use the available methods.
Basic auth
// Listen to login events w.OnLogin(func(i astilectron.Event) (username, password string, err error) { // Process the request and auth info if i.Request.Method == "GET" && i.AuthInfo.Scheme == "http://" { username = "username" password = "password" } return })
- custom branding (custom app name, app icon, etc.)
- window basic methods (create, show, close, resize, minimize, maximize, ...)
- window basic events (close, blur, focus, unresponsive, crashed, ...)
- remote messaging (messages between GO and Javascript)
- single binary distribution
- multi screens/displays
- menu methods and events (create, insert, append, popup, clicked, ...)
- bootstrap
- dialogs (open or save file, alerts, ...)
- tray
- bundler
- session
- accelerators (shortcuts)
- dock
- notifications
- loader
- file methods (drag & drop, ...)
- clipboard methods
- power monitor events (suspend, resume, ...)
- desktop capturer (audio and video)
- window advanced options (add missing ones)
- window advanced methods (add missing ones)
- window advanced events (add missing ones)
- child windows
go-thrust which is awesome but unfortunately not maintained anymore. It inspired this project.